<?xml version="1.0" encoding="UTF-8"?>
<system xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="description.xsd">

	<!-- ground -->
	<per-triangle-shape name="VirtualGround">
		<margin>0.5</margin>
		<prenetration>10</prenetration>
		<tag>ground</tag>
	</per-triangle-shape>
	
<!-- body -->	
	<bone name="NPC L Calf [LClf]"/>
	<bone name="NPC R Calf [RClf]"/>
	<bone name="NPC L Clavicle [LClv]"/>
	<bone name="NPC R Clavicle [RClv]"/>
	<bone name="NPC L Forearm [LLar]"/>
	<bone name="NPC R Forearm [RLar]"/>
	<bone name="NPC L ForearmTwist1 [LLt1]"/>
	<bone name="NPC R ForearmTwist1 [RLt1]"/>
	<bone name="NPC L ForearmTwist2 [LLt2]"/>
	<bone name="NPC R ForearmTwist2 [RLt2]"/>
	<bone name="NPC L Hand [LHnd]"/>
	<bone name="NPC R Hand [RHnd]"/>
	<bone name="NPC Pelvis [Pelv]"/>
	<bone name="NPC L UpperArm [LUar]"/>
	<bone name="NPC R UpperArm [RUar]"/>
	<bone name="NPC L UpperarmTwist1 [LUt1]"/>
	<bone name="NPC R UpperarmTwist1 [RUt1]"/>
	<bone name="NPC L UpperarmTwist2 [LUt2]"/>
	<bone name="NPC R UpperarmTwist2 [RUt2]"/>
	<bone name="NPC Spine [Spn0]"/>	
	<bone name="NPC Spine1 [Spn1]"/>
	<bone name="NPC Spine2 [Spn2]"/>
	<bone name="NPC L Thigh [LThg]"/>
	<bone name="NPC R Thigh [RThg]"/>
	<bone name="NPC L PreButt"/>
	<bone name="NPC R PreButt"/>
	<bone name="NPC L PreBreast"/>
	<bone name="NPC R PreBreast"/>
	<bone name="NPC L Foot [Lft ]"/>
	<bone name="NPC R Foot [Rft ]"/>	

	<bone-default>
		<margin-multiplier>1</margin-multiplier>
	</bone-default>
		
	<bone name="SunBMiddle00"/>
	<bone name="SunBRight00"/>
	<bone name="SunBLeft00"/>
	<bone name="SunFMiddle00"/>
	<bone name="SunFRight00"/>
	<bone name="SunFLeft00"/>
	<bone name="JeongFLeft00"/>
	<bone name="JeongBLeft00"/>
	<bone name="JeongBRight00"/>
	<bone name="JeongFRight00"/>
	
	<bone-default>
		<mass>2.000000</mass>
		<inertia x="0.5" y="0.5" z="0.5"/>
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="2" z="-2"/>
		</centerOfMassTransform>
		<linearDamping>0</linearDamping>
		<angularDamping>0</angularDamping>
		<friction>0</friction>
		<rollingFriction>0</rollingFriction>
		<restitution>0</restitution>
	</bone-default>
	
	<bone-default>
		<margin-multiplier>0.01</margin-multiplier>
	</bone-default>
	
	<bone name="NPC L Breast"/>
	<bone name="NPC R Breast"/>
	
	<generic-constraint-default>
		<frameInB>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="0" z="0"/>
		</frameInB>
		<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
		<linearLowerLimit x="-4" y="-2" z="-13"/>
		<linearUpperLimit x="4" y="2" z="13"/>
		<angularLowerLimit x="-0" y="-0" z="-0.1"/>
		<angularUpperLimit x="0" y="0" z="0.1"/>
		<linearStiffness x="800" y="800" z="800"/>
		<angularStiffness x="1096" y="1096" z="1096"/>
		<linearDamping x="12" y="12" z="12"/>
		<angularDamping x="10" y="10" z="10"/>
		<linearEquilibrium x="0" y="0" z="-3"/>
		<angularEquilibrium x="0" y="0" z="0"/>
		<linearBounce x="0.6" y="0.2" z="0.6"/>
		<angularBounce x="0.6" y="0.6" z="0.6"/>
	</generic-constraint-default>
	
	<generic-constraint bodyA="NPC L Breast" bodyB="NPC L PreBreast"/>
	<generic-constraint bodyA="NPC R Breast" bodyB="NPC R PreBreast"/>
	
	<bone-default>
		<mass>2.000000</mass>
		<inertia x="0.3" y="0.3" z="0.3"/>
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="0" z="-2"/>
		</centerOfMassTransform>
		<linearDamping>0</linearDamping>
		<angularDamping>0</angularDamping>
		<friction>0</friction>
		<rollingFriction>0</rollingFriction>
		<restitution>0</restitution>
	</bone-default>
	
	<bone name="NPC L Butt"/>
	<bone name="NPC R Butt"/>
	
	<generic-constraint-default>
		<frameInB>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="0" z="0"/>
		</frameInB>
		<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
		<linearLowerLimit x="-4" y="-2" z="-10"/>
		<linearUpperLimit x="6" y="2" z="4"/>
		<angularLowerLimit x="0.0" y="0.0" z="-0.1"/>
		<angularUpperLimit x="0.0" y="0.0" z="0.1"/>
		<linearStiffness x="700" y="700" z="700"/>
		<angularStiffness x="1096" y="1096" z="1096"/>
		<linearDamping x="7" y="7" z="7"/>
		<angularDamping x="7" y="7" z="7"/>
		<linearEquilibrium x="0" y="0" z="-3"/>
		<angularEquilibrium x="0" y="0" z="0"/>
		<linearBounce x="1.0" y="1.0" z="1.0"/>
		<angularBounce x="1.0" y="1.0" z="1.0"/>
	</generic-constraint-default>
	
	<generic-constraint bodyA="NPC L Butt" bodyB="NPC L PreButt"/>
	<generic-constraint bodyA="NPC R Butt" bodyB="NPC R PreButt"/>
	
<per-triangle-shape name="VCBBE">
		<margin>0.3</margin>
		<penetration>0.0001</penetration>
		<tag>vbody</tag>
		<no-collide-with-tag>vbody</no-collide-with-tag>
		<no-collide-with-tag>body</no-collide-with-tag>
		<no-collide-with-tag>Lbreast</no-collide-with-tag>
		<no-collide-with-tag>Rbreast</no-collide-with-tag>
		<no-collide-with-tag>ground</no-collide-with-tag>
</per-triangle-shape>

<per-triangle-shape name="VirtualSkirt">
		<margin>0.3</margin>
		<penetration>0.0001</penetration>
		<tag>vbody</tag>
		<no-collide-with-tag>vbody</no-collide-with-tag>
		<no-collide-with-tag>body</no-collide-with-tag>
		<no-collide-with-tag>Lbreast</no-collide-with-tag>
		<no-collide-with-tag>Rbreast</no-collide-with-tag>
		<no-collide-with-tag>ground</no-collide-with-tag>
</per-triangle-shape>		
	
	<!-- Skirt Bones -->
	<bone-default>	
		<mass>0.05</mass>
		<inertia x="14" y="14" z="14" />
		<!--<gravity-factor>0.5</gravity-factor>-->
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</centerOfMassTransform>
		<linearDamping>0.75</linearDamping>
		<angularDamping>0.75</angularDamping>
		<friction>0</friction>
		<restitution>1.0</restitution>
	</bone-default>
	
	<bone-default>
		<margin-multiplier>1</margin-multiplier>
	</bone-default>
		
	<bone name="SunBMiddle01"/>
	<bone name="SunBRight01"/>
	<bone name="SunBLeft01"/>
	<bone name="SunFMiddle01"/>
	<bone name="SunFRight01"/>
	<bone name="SunFLeft01"/>
	<bone name="JeongFLeft01"/>
	<bone name="JeongBLeft01"/>
	<bone name="JeongBRight01"/>
	<bone name="JeongFRight01"/>

	<bone-default>
		<margin-multiplier>2</margin-multiplier>
	</bone-default>
	
	<bone name="SunBMiddle02"/>
	<bone name="SunBRight02"/>
	<bone name="SunBLeft02"/>
	<bone name="SunFMiddle02"/>
	<bone name="SunFRight02"/>
	<bone name="SunFLeft02"/>
	<bone name="JeongFLeft02"/>
	<bone name="JeongBLeft02"/>
	<bone name="JeongBRight02"/>
	<bone name="JeongFRight02"/>

	<bone-default>
		<margin-multiplier>3</margin-multiplier>
	</bone-default>
	
	<bone name="SunBMiddle03"/>
	<bone name="SunBRight03"/>
	<bone name="SunBLeft03"/>
	<bone name="SunFMiddle03"/>
	<bone name="SunFRight03"/>
	<bone name="SunFLeft03"/>
	<bone name="JeongFLeft03"/>
	<bone name="JeongBLeft03"/>
	<bone name="JeongBRight03"/>
	<bone name="JeongFRight03"/>
	
	<bone-default>
		<margin-multiplier>4</margin-multiplier>
	</bone-default>	

	<bone name="SunBMiddle04"/>
	<bone name="SunBRight04"/>
	<bone name="SunBLeft04"/>
	<bone name="SunFMiddle04"/>
	<bone name="SunFRight04"/>
	<bone name="SunFLeft04"/>
	<bone name="JeongFLeft04"/>
	<bone name="JeongBLeft04"/>
	<bone name="JeongBRight04"/>
	<bone name="JeongFRight04"/>
	
	
	<generic-constraint-default>
		<frameInB>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</frameInB>
		<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
		<linearLowerLimit x="0" y="0" z="0" />
		<linearUpperLimit x="0" y="0" z="0" />
		<angularLowerLimit x="-0.1" y="-0.1" z="0" />
		<angularUpperLimit x="0.1" y="0.6" z="0.1" />
		<linearStiffness x="0" y="0" z="0"/>
		<angularStiffness x="0" y="0" z="0"/>
		<linearDamping x="0.0" y="0.0" z="0.0"/>
		<angularDamping x="0.0" y="0.0" z="0.0"/>
		<linearEquilibrium x="0" y="0" z="0" />
		<angularEquilibrium x="0" y="0" z="0" />
		<linearBounce x="0" y="0" z="0"/>
		<angularBounce x="0" y="0" z="0"/>		
	</generic-constraint-default>
	
	<constraint-group>	
		<generic-constraint bodyA="SunBMiddle01" bodyB="SunBMiddle00"/>			
		<generic-constraint bodyA="SunBMiddle02" bodyB="SunBMiddle01"/>	
		<generic-constraint bodyA="SunBMiddle03" bodyB="SunBMiddle02"/>
		<generic-constraint bodyA="SunBMiddle04" bodyB="SunBMiddle03"/>
	</constraint-group>
	
	<constraint-group>	
		<generic-constraint bodyA="SunBLeft01" bodyB="SunBLeft00"/>			
		<generic-constraint bodyA="SunBLeft02" bodyB="SunBLeft01"/>	
		<generic-constraint bodyA="SunBLeft03" bodyB="SunBLeft02"/>
		<generic-constraint bodyA="SunBLeft04" bodyB="SunBLeft03"/>
	</constraint-group>

	<constraint-group>	
		<generic-constraint bodyA="SunBRight01" bodyB="SunBRight00"/>			
		<generic-constraint bodyA="SunBRight02" bodyB="SunBRight01"/>	
		<generic-constraint bodyA="SunBRight03" bodyB="SunBRight02"/>
		<generic-constraint bodyA="SunBRight04" bodyB="SunBRight03"/>
	</constraint-group>
	
	<constraint-group>	
		<generic-constraint bodyA="SunFMiddle01" bodyB="SunFMiddle00"/>			
		<generic-constraint bodyA="SunFMiddle02" bodyB="SunFMiddle01"/>	
		<generic-constraint bodyA="SunFMiddle03" bodyB="SunFMiddle02"/>
		<generic-constraint bodyA="SunFMiddle04" bodyB="SunFMiddle03"/>
	</constraint-group>
	
	<constraint-group>	
		<generic-constraint bodyA="SunFLeft01" bodyB="SunFLeft00"/>			
		<generic-constraint bodyA="SunFLeft02" bodyB="SunFLeft01"/>	
		<generic-constraint bodyA="SunFLeft03" bodyB="SunFLeft02"/>
		<generic-constraint bodyA="SunFLeft04" bodyB="SunFLeft03"/>
	</constraint-group>	
	
	<constraint-group>	
		<generic-constraint bodyA="SunFRight01" bodyB="SunFRight00"/>			
		<generic-constraint bodyA="SunFRight02" bodyB="SunFRight01"/>	
		<generic-constraint bodyA="SunFRight03" bodyB="SunFRight02"/>
		<generic-constraint bodyA="SunFRight04" bodyB="SunFRight03"/>
	</constraint-group>
	
	<constraint-group>	
		<generic-constraint bodyA="JeongFLeft01" bodyB="JeongFLeft00"/>			
		<generic-constraint bodyA="JeongFLeft02" bodyB="JeongFLeft01"/>	
		<generic-constraint bodyA="JeongFLeft03" bodyB="JeongFLeft02"/>
		<generic-constraint bodyA="JeongFLeft04" bodyB="JeongFLeft03"/>
	</constraint-group>	
	
	<constraint-group>	
		<generic-constraint bodyA="JeongBLeft01" bodyB="JeongBLeft00"/>			
		<generic-constraint bodyA="JeongBLeft02" bodyB="JeongBLeft01"/>	
		<generic-constraint bodyA="JeongBLeft03" bodyB="JeongBLeft02"/>
		<generic-constraint bodyA="JeongBLeft04" bodyB="JeongBLeft03"/>
	</constraint-group>	
	
	<constraint-group>	
		<generic-constraint bodyA="JeongBRight01" bodyB="JeongBRight00"/>			
		<generic-constraint bodyA="JeongBRight02" bodyB="JeongBRight01"/>	
		<generic-constraint bodyA="JeongBRight03" bodyB="JeongBRight02"/>
		<generic-constraint bodyA="JeongBRight04" bodyB="JeongBRight03"/>
	</constraint-group>
	
	<constraint-group>	
		<generic-constraint bodyA="JeongFRight01" bodyB="JeongFRight00"/>			
		<generic-constraint bodyA="JeongFRight02" bodyB="JeongFRight01"/>	
		<generic-constraint bodyA="JeongFRight03" bodyB="JeongFRight02"/>
		<generic-constraint bodyA="JeongFRight04" bodyB="JeongFRight03"/>
	</constraint-group>		

  <generic-constraint-default>
    <frameInLerp>
			<translationLerp>0.5</translationLerp>
			<rotationLerp>0.5</rotationLerp>
    </frameInLerp>
	<linearLowerLimit x="-6" y="-6" z="-6"/>
    <linearUpperLimit x="6" y="6" z="6"/>
    <angularLowerLimit x="-10" y="-10" z="-10"/>
    <angularUpperLimit x="10" y="10" z="10"/>
   	<linearStiffness x="0" y="0" z="0"/>
    <angularStiffness x="0" y="0" z="0"/>
  </generic-constraint-default>  
 
  <generic-constraint bodyA="SunBLeft01" bodyB="JeongBLeft01" />
  <generic-constraint bodyA="SunBMiddle01" bodyB="SunBLeft01" />
  <generic-constraint bodyA="SunBRight01" bodyB="SunBMiddle01" />
  <generic-constraint bodyA="JeongBRight01" bodyB="SunBRight01" />
  <generic-constraint bodyA="SunFLeft01" bodyB="JeongFLeft01" />
  <generic-constraint bodyA="SunFMiddle01" bodyB="SunFLeft01" />
  <generic-constraint bodyA="SunFRight01" bodyB="SunFMiddle01" />
  <generic-constraint bodyA="JeongFRight01" bodyB="SunFRight01" />  
  
  <generic-constraint bodyA="SunBLeft02" bodyB="JeongBLeft02" />
  <generic-constraint bodyA="SunBMiddle02" bodyB="SunBLeft02" />
  <generic-constraint bodyA="SunBRight02" bodyB="SunBMiddle02" />
  <generic-constraint bodyA="JeongBRight02" bodyB="SunBRight02" />
  <generic-constraint bodyA="SunFLeft02" bodyB="JeongFLeft02" />
  <generic-constraint bodyA="SunFMiddle02" bodyB="SunFLeft02" />
  <generic-constraint bodyA="SunFRight02" bodyB="SunFMiddle02" />
  <generic-constraint bodyA="JeongFRight02" bodyB="SunFRight02" /> 
  
  <generic-constraint bodyA="SunBLeft03" bodyB="JeongBLeft03" />
  <generic-constraint bodyA="SunBMiddle03" bodyB="SunBLeft03" />
  <generic-constraint bodyA="SunBRight03" bodyB="SunBMiddle03" />
  <generic-constraint bodyA="JeongBRight03" bodyB="SunBRight03" />
  <generic-constraint bodyA="SunFLeft03" bodyB="JeongFLeft03" />
  <generic-constraint bodyA="SunFMiddle03" bodyB="SunFLeft03" />
  <generic-constraint bodyA="SunFRight03" bodyB="SunFMiddle03" />
  <generic-constraint bodyA="JeongFRight03" bodyB="SunFRight03" /> 

  <generic-constraint bodyA="SunBLeft04" bodyB="JeongBLeft04" />
  <generic-constraint bodyA="SunBMiddle04" bodyB="SunBLeft04" />
  <generic-constraint bodyA="SunBRight04" bodyB="SunBMiddle04" />
  <generic-constraint bodyA="JeongBRight04" bodyB="SunBRight04" />
  <generic-constraint bodyA="SunFLeft04" bodyB="JeongFLeft04" />
  <generic-constraint bodyA="SunFMiddle04" bodyB="SunFLeft04" />
  <generic-constraint bodyA="SunFRight04" bodyB="SunFMiddle04" />
  <generic-constraint bodyA="JeongFRight04" bodyB="SunFRight04" /> 

	<bone-default>
		<margin-multiplier>1</margin-multiplier>
	</bone-default>
		
	<bone-default>
		<mass>0.0</mass>
		<inertia x="0" y="0" z="0"/>
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="0" z="0"/>
		</centerOfMassTransform>
		<linearDamping>0</linearDamping>
		<angularDamping>0</angularDamping>
		<friction>0</friction>
		<rollingFriction>0</rollingFriction>
		<restitution>0</restitution>
	</bone-default>
	
	<generic-constraint-default>
		<frameInB>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</frameInB>
		<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
		<linearLowerLimit x="0" y="0" z="0" />
		<linearUpperLimit x="0" y="0" z="0" />
		<angularLowerLimit x="0" y="0" z="0" />
		<angularUpperLimit x="0" y="0" z="0" />
		<linearStiffness x="0" y="0" z="0" />
		<angularStiffness x="0" y="0" z="0" />
		<linearDamping x="0" y="0" z="0" />
		<angularDamping x="0" y="0" z="0" />
		<linearEquilibrium x="0" y="0" z="0" />
		<angularEquilibrium x="0" y="0" z="0" />
	</generic-constraint-default>

<per-vertex-shape name="chest_secondary">
		<margin>0.2</margin>
		<shared>private</shared>
		<tag>dress</tag>
		<no-collide-with-tag>hands</no-collide-with-tag>
		<no-collide-with-tag>dress</no-collide-with-tag>
		<no-collide-with-tag>body</no-collide-with-tag>
    	<no-collide-with-bone>NPC L Breast</no-collide-with-bone>
		<no-collide-with-bone>NPC R Breast</no-collide-with-bone>		
		<no-collide-with-bone>NPC L Forearm [LLar]</no-collide-with-bone>
		<no-collide-with-bone>NPC R Forearm [RLar]</no-collide-with-bone>
		<no-collide-with-bone>NPC L ForearmTwist1 [LLt1]</no-collide-with-bone>
		<no-collide-with-bone>NPC R ForearmTwist1 [RLt1]</no-collide-with-bone>
		<no-collide-with-bone>NPC L ForearmTwist2 [LLt2]</no-collide-with-bone>
		<no-collide-with-bone>NPC R ForearmTwist2 [RLt2]</no-collide-with-bone>
		<no-collide-with-bone>NPC L Hand [LHnd]</no-collide-with-bone>
		<no-collide-with-bone>NPC R Hand [RHnd]</no-collide-with-bone>		
		<weight-threshold bone="NPC L Forearm [LLar]">1</weight-threshold>
		<weight-threshold bone="NPC R Forearm [RLar]">1</weight-threshold>
		<weight-threshold bone="NPC L ForearmTwist1 [LLt1]">1</weight-threshold>
		<weight-threshold bone="NPC R ForearmTwist1 [RLt1]">1</weight-threshold>
		<weight-threshold bone="NPC L ForearmTwist2 [LLt2]">1</weight-threshold>
		<weight-threshold bone="NPC R ForearmTwist2 [RLt2]">1</weight-threshold>
		<weight-threshold bone="NPC L Clavicle [LClv]">1</weight-threshold>
		<weight-threshold bone="NPC R Clavicle [RClv]">1</weight-threshold>		
		<weight-threshold bone="NPC Spine [Spn0]">1</weight-threshold>
		<weight-threshold bone="NPC Spine1 [Spn1]">1</weight-threshold>
		<weight-threshold bone="NPC Spine2 [Spn2]">1</weight-threshold>
		<weight-threshold bone="NPC Pelvis [Pelv]">1</weight-threshold>
		<weight-threshold bone="NPC L PreButt">1</weight-threshold>
		<weight-threshold bone="NPC R PreButt">1</weight-threshold>
		<weight-threshold bone="NPC L Butt">1</weight-threshold>
		<weight-threshold bone="NPC R Butt">1</weight-threshold>
		<weight-threshold bone="NPC L Thigh [LThg]">1</weight-threshold>
		<weight-threshold bone="NPC R Thigh [RThg]">1</weight-threshold>
		<weight-threshold bone="NPC L Breast">1</weight-threshold>
		<weight-threshold bone="NPC R Breast">1</weight-threshold>		
		
		<weight-threshold bone="SunBMiddle01">0.3</weight-threshold>
		<weight-threshold bone="SunBMiddle02">0.3</weight-threshold>
		<weight-threshold bone="SunBMiddle03">0.3</weight-threshold>
        <weight-threshold bone="SunBMiddle04">0.3</weight-threshold>
		
        <weight-threshold bone="SunFMiddle01">0.3</weight-threshold>
		<weight-threshold bone="SunFMiddle02">0.3</weight-threshold>
		<weight-threshold bone="SunFMiddle03">0.3</weight-threshold>
        <weight-threshold bone="SunFMiddle04">0.3</weight-threshold>
		
        <weight-threshold bone="SunFLeft01">0.3</weight-threshold>
		<weight-threshold bone="SunFLeft02">0.3</weight-threshold>
		<weight-threshold bone="SunFLeft03">0.3</weight-threshold>
        <weight-threshold bone="SunFLeft04">0.3</weight-threshold>
							
        <weight-threshold bone="SunFRight01">0.3</weight-threshold>
		<weight-threshold bone="SunFRight02">0.3</weight-threshold>
		<weight-threshold bone="SunFRight03">0.3</weight-threshold>
        <weight-threshold bone="SunFRight04">0.3</weight-threshold>
		<weight-threshold bone="SunFRight05">0.3</weight-threshold>		
		
        <weight-threshold bone="SunBRight01">0.3</weight-threshold>
		<weight-threshold bone="SunBRight02">0.3</weight-threshold>
		<weight-threshold bone="SunBRight03">0.3</weight-threshold>
        <weight-threshold bone="SunBRight04">0.3</weight-threshold>
		
        <weight-threshold bone="SunBLeft01">0.3</weight-threshold>
		<weight-threshold bone="SunBLeft02">0.3</weight-threshold>
		<weight-threshold bone="SunBLeft03">0.3</weight-threshold>
        <weight-threshold bone="SunBLeft04">0.3</weight-threshold>
				

        <weight-threshold bone="JeongFLeft01">0.3</weight-threshold>
		<weight-threshold bone="JeongFLeft02">0.3</weight-threshold>
		<weight-threshold bone="JeongFLeft03">0.3</weight-threshold>
        <weight-threshold bone="JeongFLeft04">0.3</weight-threshold>
		
        <weight-threshold bone="JeongFRight01">0.3</weight-threshold>
		<weight-threshold bone="JeongFRight02">0.3</weight-threshold>
		<weight-threshold bone="JeongFRight03">0.3</weight-threshold>
        <weight-threshold bone="JeongFRight04">0.3</weight-threshold>
		
        <weight-threshold bone="JeongBLeft01">0.3</weight-threshold>
		<weight-threshold bone="JeongBLeft02">0.3</weight-threshold>
		<weight-threshold bone="JeongBLeft03">0.3</weight-threshold>
        <weight-threshold bone="JeongBLeft04">0.3</weight-threshold>
		
        <weight-threshold bone="JeongBRight01">0.3</weight-threshold>
		<weight-threshold bone="JeongBRight02">0.3</weight-threshold>
		<weight-threshold bone="JeongBRight03">0.3</weight-threshold>
        <weight-threshold bone="JeongBRight04">0.3</weight-threshold>

</per-vertex-shape>

<per-vertex-shape name="chest_secondary_belt">
		<margin>0.2</margin>
		<shared>private</shared>
		<tag>dress</tag>
		<no-collide-with-tag>hands</no-collide-with-tag>
		<no-collide-with-tag>dress</no-collide-with-tag>
		<no-collide-with-tag>body</no-collide-with-tag>
    	<no-collide-with-bone>NPC L Breast</no-collide-with-bone>
		<no-collide-with-bone>NPC R Breast</no-collide-with-bone>		
		<no-collide-with-bone>NPC L Forearm [LLar]</no-collide-with-bone>
		<no-collide-with-bone>NPC R Forearm [RLar]</no-collide-with-bone>
		<no-collide-with-bone>NPC L ForearmTwist1 [LLt1]</no-collide-with-bone>
		<no-collide-with-bone>NPC R ForearmTwist1 [RLt1]</no-collide-with-bone>
		<no-collide-with-bone>NPC L ForearmTwist2 [LLt2]</no-collide-with-bone>
		<no-collide-with-bone>NPC R ForearmTwist2 [RLt2]</no-collide-with-bone>
		<no-collide-with-bone>NPC L Hand [LHnd]</no-collide-with-bone>
		<no-collide-with-bone>NPC R Hand [RHnd]</no-collide-with-bone>		
		<weight-threshold bone="NPC L Forearm [LLar]">1</weight-threshold>
		<weight-threshold bone="NPC R Forearm [RLar]">1</weight-threshold>
		<weight-threshold bone="NPC L ForearmTwist1 [LLt1]">1</weight-threshold>
		<weight-threshold bone="NPC R ForearmTwist1 [RLt1]">1</weight-threshold>
		<weight-threshold bone="NPC L ForearmTwist2 [LLt2]">1</weight-threshold>
		<weight-threshold bone="NPC R ForearmTwist2 [RLt2]">1</weight-threshold>
		<weight-threshold bone="NPC L Clavicle [LClv]">1</weight-threshold>
		<weight-threshold bone="NPC R Clavicle [RClv]">1</weight-threshold>		
		<weight-threshold bone="NPC Spine [Spn0]">1</weight-threshold>
		<weight-threshold bone="NPC Spine1 [Spn1]">1</weight-threshold>
		<weight-threshold bone="NPC Spine2 [Spn2]">1</weight-threshold>
		<weight-threshold bone="NPC Pelvis [Pelv]">1</weight-threshold>
		<weight-threshold bone="NPC L PreButt">1</weight-threshold>
		<weight-threshold bone="NPC R PreButt">1</weight-threshold>
		<weight-threshold bone="NPC L Butt">1</weight-threshold>
		<weight-threshold bone="NPC R Butt">1</weight-threshold>
		<weight-threshold bone="NPC L Thigh [LThg]">1</weight-threshold>
		<weight-threshold bone="NPC R Thigh [RThg]">1</weight-threshold>
		<weight-threshold bone="NPC L Breast">1</weight-threshold>
		<weight-threshold bone="NPC R Breast">1</weight-threshold>		
		
		<weight-threshold bone="SunBMiddle01">0.3</weight-threshold>
		<weight-threshold bone="SunBMiddle02">0.3</weight-threshold>
		<weight-threshold bone="SunBMiddle03">0.3</weight-threshold>
        <weight-threshold bone="SunBMiddle04">0.3</weight-threshold>
		
        <weight-threshold bone="SunFMiddle01">0.3</weight-threshold>
		<weight-threshold bone="SunFMiddle02">0.3</weight-threshold>
		<weight-threshold bone="SunFMiddle03">0.3</weight-threshold>
        <weight-threshold bone="SunFMiddle04">0.3</weight-threshold>
		
        <weight-threshold bone="SunFLeft01">0.3</weight-threshold>
		<weight-threshold bone="SunFLeft02">0.3</weight-threshold>
		<weight-threshold bone="SunFLeft03">0.3</weight-threshold>
        <weight-threshold bone="SunFLeft04">0.3</weight-threshold>
							
        <weight-threshold bone="SunFRight01">0.3</weight-threshold>
		<weight-threshold bone="SunFRight02">0.3</weight-threshold>
		<weight-threshold bone="SunFRight03">0.3</weight-threshold>
        <weight-threshold bone="SunFRight04">0.3</weight-threshold>
		<weight-threshold bone="SunFRight05">0.3</weight-threshold>		
		
        <weight-threshold bone="SunBRight01">0.3</weight-threshold>
		<weight-threshold bone="SunBRight02">0.3</weight-threshold>
		<weight-threshold bone="SunBRight03">0.3</weight-threshold>
        <weight-threshold bone="SunBRight04">0.3</weight-threshold>
		
        <weight-threshold bone="SunBLeft01">0.3</weight-threshold>
		<weight-threshold bone="SunBLeft02">0.3</weight-threshold>
		<weight-threshold bone="SunBLeft03">0.3</weight-threshold>
        <weight-threshold bone="SunBLeft04">0.3</weight-threshold>
				

        <weight-threshold bone="JeongFLeft01">0.3</weight-threshold>
		<weight-threshold bone="JeongFLeft02">0.3</weight-threshold>
		<weight-threshold bone="JeongFLeft03">0.3</weight-threshold>
        <weight-threshold bone="JeongFLeft04">0.3</weight-threshold>
		
        <weight-threshold bone="JeongFRight01">0.3</weight-threshold>
		<weight-threshold bone="JeongFRight02">0.3</weight-threshold>
		<weight-threshold bone="JeongFRight03">0.3</weight-threshold>
        <weight-threshold bone="JeongFRight04">0.3</weight-threshold>
		
        <weight-threshold bone="JeongBLeft01">0.3</weight-threshold>
		<weight-threshold bone="JeongBLeft02">0.3</weight-threshold>
		<weight-threshold bone="JeongBLeft03">0.3</weight-threshold>
        <weight-threshold bone="JeongBLeft04">0.3</weight-threshold>
		
        <weight-threshold bone="JeongBRight01">0.3</weight-threshold>
		<weight-threshold bone="JeongBRight02">0.3</weight-threshold>
		<weight-threshold bone="JeongBRight03">0.3</weight-threshold>
        <weight-threshold bone="JeongBRight04">0.3</weight-threshold>

</per-vertex-shape>

</system>