This tier is now focused on one thing: building the next era of Skyrim modding from the ground up.
I’m opening early access to two connected repositories that together define a procedural modding framework for Skyrim.
1. Runtime Loader (SKSE)
Native SKSE plugin that safely loads and applies procedural preset packs via RaceMenu.
🔗 https://github.com/ACLTracks/mymodhub-procedural-loader
- Deterministic behavior. No RNG.
- Validation-first design. Invalid packs do nothing.
- Additive only. Never overwrites hair, eyes, head parts, or meshes.
- Fails closed. If something is wrong, nothing applies.
- Built for modern setups (HPP, KS Hair, Eyes of Beauty, etc.)
Status
- Buildable SKSE DLL
- Logging in place
- Pack path scanning
- Scaffolded RaceMenu bridge hooks
2. Procedural Presets Framework (Data + Spec)
This is not a preset collection.
This is the system that produces them.
🔗 https://github.com/ACLTracks/mymodhub-procedural-presets
This repository defines:
- The procedural philosophy
- The pack format contract
- JSON schemas and validation rules
- Example template packs
- Author-facing structure and docs
Template packs are:
- Data-only mods
- Deterministic and versioned
- Installable via MO2 or Vortex
- Safe to share without breaking setups
All generation happens before runtime.
Skyrim only consumes validated data.
What this framework will never do
- No runtime AI
- No load order manipulation
- No forced face parts
- No skeleton, animation, or physics edits
- No online accounts or services
User ownership stays intact. Always.
Why I’m shipping this now
Mods shouldn’t trap creativity inside finished assets.
They should provide systems that let creativity scale.
Procedural modding is about leverage, not automation.
Structure, not randomness.
Control, not fragility.
This is early access to infrastructure.
Content will come after the foundation is locked.
If you’re here for finished downloads, they’ll come.
If you’re here to see how the future gets built, this is it.
More soon.
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