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December 7, 2024

How to Customize Lydia in Skyrim: A NPC Replacer Modding Guide

My Mod Hub | Transform, Create, Dominate
Want to give Lydia a makeover in Skyrim? Follow this step-by-step guide to customize her face, hair, and features using advanced modding tools like NifSkope and the Creation Kit.

How to Customize Lydia in Skyrim: A NPC Replacer Modding Guide

Introduction:

Transform Lydia in Skyrim with this comprehensive guide! Learn how to edit her appearance using the Creation Kit, RaceMenu, and NifSkope for a personalized in-game experience.

Image 1: Vanilla Lydia

  • This is Lydia, as she looks in the game when you open her details.
  • In the section labeled “Hair,” there’s a specific type of hair listed called “HairFemaleNord02.”
  • The goal is to create a new type of hair based on this one but make it unique to Lydia.

Image 2: Find the Hair Type

  • You use the search bar to look for “HairFemaleNord02.”
  • Once you find it, go into the “HeadPart” section under female -> headparts.
  • Right-click in the “Extra Parts” section to add something new.

Image 3: Adding Extra Parts

  • Use the filter box to find “Nord01.”
  • Select “HairLineFemaleNord01” and add it to the “Extra Parts” list.
  • This will make the hair look more detailed by adding extra layers to it.

Image 4: It Should Look Like This

  • After adding the parts, the list now shows:
    1. HairLineFemaleNord01
    2. HairLineFemaleNord02
  • This means you’ve added the extra details successfully.

Image 5: Make It Unique

  • Change the ID name of the hair to something unique, like “LydiaHairFemaleNord02.”
  • IMPORTANT: Uncheck “Playable” so that this hair doesn’t show up as an option for other characters or in the game’s character creator.

Image 6: Create New Object

  • When you click OK, a message pops up asking, “Create a New Object?”
  • Always click Yes to make this a unique item for Lydia.

Image 7: Apply the Hair

  • Go back to Lydia’s details and drag the new hair (the one you just made) into her “Hair” slot.
  • This links the custom hair to Lydia.

Image 8: Generate Lydia’s Face

  • Select Lydia from the list but don’t open her details.
  • Press CTRL + F4 at the same time to export her face data. This step ensures the game recognizes her new look.
  • When it asks if you want to export facegen data, click Yes.

Image 9: Locating Lydia’s Face

  • Navigate to meshes > Actors > Character > FaceGenData > FaceGeom > Skyrim.esm in your Skyrim folder.
  • You’ll see a file for Lydia’s face (000A2C8E.NIF)—this is her model.
  • Open it in NifSkope to edit her details.
  • Notice the list of HeadParts (like eyes, hair, etc.)—you’ll need to match these with the RaceMenu sculpt.

Image 10: Editing HeadParts in NifSkope

  • In NifSkope, right-click on each HeadPart under the “Value” column and select “Edit String Index.”
  • Replace the names with the matching parts from the Creation Kit (CK) FaceGen export.
  • Make sure the names match exactly.

Image 11: Matching Names

  • Replace all the HeadPart names in the NifSkope file (e.g., hair, eyes, brows) to match the names exported from the CK.
  • Use the window shown to enter the new names one by one, ensuring accuracy.

Image 12: Updating the Face Texture Path

  • Open the “head branch” in NifSkope and select BSShaderTextureSet.
  • Update the texture path for FaceTint to match your exported CK textures: textures/Actors/Character/FaceGenData/FaceTint/Skyrim.esm/000A2C8E.dds.
  • This ensures the correct facial textures are loaded.

Image 13: Replacing the Old FaceTint

  • In your Skyrim folder, navigate to textures > Actors > Character > FaceGenData > FaceTint > Skyrim.esm.
  • Replace the old FaceTint file with your new one from RaceMenu.
  • Rename the new file to 000A2C8E.dds to match Lydia’s ID.

Image 14: Saving the Face

  • Save the changes in NifSkope by overwriting the CK FaceGen file with your RaceMenu file.
  • Make sure the name stays as 000A2C8E.NIF and save it in the same location.

Image 15: Adding High Poly Head (Optional)

  • If using High Poly Head, load the HighPolyHead.esm plugin in the CK.
  • Drag the High Poly parts (e.g., head, brows) onto Lydia’s HeadParts.
  • Save the plugin and export her FaceGen data by pressing CTRL + F4.

Image 16: High Poly Adjustments in NifSkope

  • Open the High Poly NIF file in NifSkope and repeat the process:
    • Edit HeadPart names to match the exported High Poly names.
    • Update the texture paths to the correct FaceTint file.

Summary:

  • After completing these steps, Lydia’s appearance will now reflect the new settings in-game, whether using vanilla or High Poly features.
  • Activate your plugin in Mod Organizer or your load order and start the game!

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