Introduction:
Transform Lydia in Skyrim with this comprehensive guide! Learn how to edit her appearance using the Creation Kit, RaceMenu, and NifSkope for a personalized in-game experience.

Image 1: Vanilla Lydia
- This is Lydia, as she looks in the game when you open her details.
 - In the section labeled “Hair,” there’s a specific type of hair listed called “HairFemaleNord02.”
 - The goal is to create a new type of hair based on this one but make it unique to Lydia.
 

Image 2: Find the Hair Type
- You use the search bar to look for “HairFemaleNord02.”
 - Once you find it, go into the “HeadPart” section under female -> headparts.
 - Right-click in the “Extra Parts” section to add something new.
 

Image 3: Adding Extra Parts
- Use the filter box to find “Nord01.”
 - Select “HairLineFemaleNord01” and add it to the “Extra Parts” list.
 - This will make the hair look more detailed by adding extra layers to it.
 

Image 4: It Should Look Like This
- After adding the parts, the list now shows:
- HairLineFemaleNord01
 - HairLineFemaleNord02
 
 - This means youโve added the extra details successfully.
 

Image 5: Make It Unique
- Change the ID name of the hair to something unique, like “LydiaHairFemaleNord02.”
 - IMPORTANT: Uncheck “Playable” so that this hair doesnโt show up as an option for other characters or in the gameโs character creator.
 

Image 6: Create New Object
- When you click OK, a message pops up asking, “Create a New Object?”
 - Always click Yes to make this a unique item for Lydia.
 

Image 7: Apply the Hair
- Go back to Lydiaโs details and drag the new hair (the one you just made) into her “Hair” slot.
 - This links the custom hair to Lydia.
 

Image 8: Generate Lydiaโs Face
- Select Lydia from the list but donโt open her details.
 - Press CTRL + F4 at the same time to export her face data. This step ensures the game recognizes her new look.
 - When it asks if you want to export facegen data, click Yes.
 

Image 9: Locating Lydiaโs Face
- Navigate to 
meshes > Actors > Character > FaceGenData > FaceGeom > Skyrim.esmin your Skyrim folder. - Youโll see a file for Lydiaโs face (000A2C8E.NIF)โthis is her model.
 - Open it in NifSkope to edit her details.
 - Notice the list of HeadParts (like eyes, hair, etc.)โyouโll need to match these with the RaceMenu sculpt.
 

Image 10: Editing HeadParts in NifSkope
- In NifSkope, right-click on each HeadPart under the “Value” column and select โEdit String Index.โ
 - Replace the names with the matching parts from the Creation Kit (CK) FaceGen export.
 - Make sure the names match exactly.
 

Image 11: Matching Names
- Replace all the HeadPart names in the NifSkope file (e.g., hair, eyes, brows) to match the names exported from the CK.
 - Use the window shown to enter the new names one by one, ensuring accuracy.
 

Image 12: Updating the Face Texture Path
- Open the “head branch” in NifSkope and select 
BSShaderTextureSet. - Update the texture path for FaceTint to match your exported CK textures: 
textures/Actors/Character/FaceGenData/FaceTint/Skyrim.esm/000A2C8E.dds. - This ensures the correct facial textures are loaded.
 

Image 13: Replacing the Old FaceTint
- In your Skyrim folder, navigate to 
textures > Actors > Character > FaceGenData > FaceTint > Skyrim.esm. - Replace the old FaceTint file with your new one from RaceMenu.
 - Rename the new file to 
000A2C8E.ddsto match Lydiaโs ID. 

Image 14: Saving the Face
- Save the changes in NifSkope by overwriting the CK FaceGen file with your RaceMenu file.
 - Make sure the name stays as 000A2C8E.NIF and save it in the same location.
 

Image 15: Adding High Poly Head (Optional)
- If using High Poly Head, load the HighPolyHead.esm plugin in the CK.
 - Drag the High Poly parts (e.g., head, brows) onto Lydiaโs HeadParts.
 - Save the plugin and export her FaceGen data by pressing CTRL + F4.
 

Image 16: High Poly Adjustments in NifSkope
- Open the High Poly NIF file in NifSkope and repeat the process:
- Edit HeadPart names to match the exported High Poly names.
 - Update the texture paths to the correct FaceTint file.
 
 
Summary:
- After completing these steps, Lydiaโs appearance will now reflect the new settings in-game, whether using vanilla or High Poly features.
 - Activate your plugin in Mod Organizer or your load order and start the game!
 
